Socializing is an integral part of life in I Was a Teenage Exocolonist. You can even recollect memories from past lives to redirect the course of the whole plot, leading you to discover one of the game’s 29 different endings. Unlike games like Griftlands, where cards are used almost solely as means for combat, in I Was a Teenage Exocolonist, cards can serve a variety of purposes. Will you choose to explore the wonders of the natural world? Invent new technology to benefit your colony? Or would you rather chat with your pals all day long?Įvery time you achieve something of note in the story, a new memory card is unlocked. You shape your characters’ interests by choosing how they spend their free time. Your character is a teenager that discovers the wonders of the new alien world they find themselves in – not to mention the interactions with other characters that, no matter how small, always have some weight on the overall plot.īeing a teenager comes with a particular set of difficulties and opportunities. Growing Up in SpaceĪs part of the first humans growing up in an extrasolar space colony, your task will be to simply live your life in the best way you can. However, if you were expecting something a bit more based on resource gathering and a more traditional approach to survival, you might be out of luck with this title. With an emphasis on dialogue choices and light exploration gameplay, I Was a Teenage Exocolonist might prove to be a great narrative experience for fans of interactive fiction games. A unique visual novel that uses card game mechanics to explore most of the features it has to offer, chances are you’ve never seen anything quite like this game. Equal parts card game and visual novel, I Was a Teenage Exocolonist is an intriguing adventure beyond our solar system, where the shiniest stars are the memories you make along with your friends.
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